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Cake day: June 23rd, 2024

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  • SMB on the NES and the DX port share graphics with a 16x16 tile size. Therefore, only 10x9 tiles can be shown at once, as opposed to 16x14. The small FOV and resulting camera tilt was very frustrating, especially with the Lost Levels.

    This port scales the graphics down to the GB’s resolution. I imagine it takes a lot of CPU cycles just to rearrange the graphics data into the Game Boy’s 8x8 tile structure in display RAM. Either that, or it’s precomputed and the ROM is huge.

    Edit: the tiles are not 12×12 but 8x8 so there is no need, they correspond to the RAM.

    Also, they have backported some content from later games