How easy is it to decomp these games? I really want to play Star Wars Episode I: Racer on Linux with raytracing and all that.
How easy is it to decomp these games? I really want to play Star Wars Episode I: Racer on Linux with raytracing and all that.
I agree. I only use linux. Which includes for gaming. And I game a lot.
I’d argue it’s better to use actual alternatives. Half of the issue with free and open source software is that it’s userbase is too small. If more people used it, it could actually improve in many ways.
Lets take gaming on Linux as an example. The userbase on steam is somewhere around 5%. So there is almost no incentive for developers to make games that run nativly on Linux. Its actually easier to run the games in a compatibility layer then to get a Linux port of a game. And although wine and proton work incredibly well, sometimes even running a game better than on windows; a Linux native version of every game would be ideal. Which will never happen with such a small userbase.
Next you have the terrible business practices of these companies. Even if you use the pirated versions. You are in their ecosystem and their community. You increase their profitability and their stock price simply by continuing the industry standard.
Pirated versions of software like this is excusable if you need it for work or sometihing. But imagine if instead of staying with the status quo, you use and help improve actual free and open source alternatives. Versons of software that don’t steal your data or monetize how you use it by selling your input to others or stealing it for “AI” datasets.
Imagine using free and open source software that gives you feedom because your data stays on your devices, your creations belong to only yourself or who ypu choose to share it with, and you work with others to improve it; even if it’s by just submitting bug reports. Imagine using something like that which you find so altruisticly beneficial that instead of pirating the software that has no respect for you, you donate money to the devs of free and open source software. Yes, I’m a pirate. But I do donate money to the right causes and something that protects my freedom is worth both my time and my money.
Its not new tech but you’d most likely only see this in a datacenter or buildings with 10 Gb connections as this is fiber optic cabling. One would need an SFP to actually connect it to the port however. Also the tips of the fiber were probably scratched when installing it into the vent holes so the whole cable will probably be replaced and then fixed, so there are multiple failures here.
This is what an SFP looks like.
You could probably make a new issue in a wishlust repo that uses markdown checkboxes or something similar. Would be good if you already host Gitea or another git sever.
In TBD, it’s not a “release” until its production ready. The methodology and philosophy doesn’t prevent you from developing multiple feature branches at once or even deploying a work in progress feature branch to a dev environment.
All TBD requires in that case is once the feature branch is production ready, it’s merged to the trunk. You may need to add a feature toggle if there are multiple release like for different architectures. And you also might benefit from using git tags and deploying to production from a git tag instead of the most recent commit on a branch.
Exactly what you need to do is going to depend on the project’s exact needs but TBD on s totally possible in that example.
I just used kagi to search for the conversion, and thought the long decimal was funny.
But now that I think of it, does Canada make it’s own 4 L jugs so they can be accurately advertised or do they just use the US 1 gal jugs and call it a 4 L out of convenience but then write in fine print on the bottom that it’s actually 3.79 L?
Unless that is actually a 4L jug of vodka, couldn’t someone sue for misrepresenting the amount of product being sold?
Someone’s liquid here is probably not precise. And I’m going to guess it’s the one claiming to be a larger volume with an additional manufacturing cost.
No…that would be insane. 1 US gallon is only 3.78541178 liters.
Just wanted to clarify something here about Canadians… So you put your milk in bags but your vodka goes into milk jugs?
I recommend adding ollama under the artificial intelligence tag.
Too bad the phrase fork bomb is already taken
You are right. But proxmox and many of the other suggestions aren’t vms either.
Have you met lactose intolerant people? They love milk the most.
If you are dipping toes into containers with kvm and proxmox already, then perhaps you could jump into the deep end and look at kubernetes (k8s).
Even though you say you don’t need production quality. It actually does a lot for you and you just need to learn a single API framework which has really great documentation.
Personally, if I am choosing a new service to host. One of my first metrics in that decision is how well is it documented.
You could also go the simple route and use docker to make containers. However making your own containers is optional as most services have pre built ones that you can use.
You could even use auto scaling to run your cluster with just 1 node if you don’t need it to be highly available with a lot of 9s in uptime.
The trickiest thing with K8s is the networking, certs and DNS but there are services you can host to take care of that for you. I use istio for networking, cert-manager for certs and external-dns for DNS.
I would recommend trying out k8s first on a cloud provider like digital ocean or linode. Managing your own k8s control plane on bare metal has its own complications.
Changelogs are published to stakeholders. So what I’m saying is you don’t have to try to enforce a commit style using got hooks if you have public shaming at your disposal.
Because if you are creating a changelog automatically based on the commit messages it will be very public and that user will look bad.
https://www.conventionalcommits.org/en/about/#tooling-for-conventional-commits
I would say that if you are going to host it at home then kubenetes is more complex. Bare metal kubernetes control plane management has some pitfalls. But if you were to use a cloud provider like linode or digital ocean and use their kubernetes service, then only real extra complexity is learning how to manage Kubernetes which is minimal.
There is a decent hardware investment needed to run kubernetes if you want it to be fully HA (which I would argue means it needs to be a minimum of 2 clusters of 3 nodes each on different continents) but you could run a single node cluster with autoscaling at a cloud provider if you don’t need HA. I will say it’s nice not to have to worry about a service failing periodically as it will just transfer to another node in a few seconds automatically.
With a basic understanding of how k8s works and an already running cluster, all one needs to know is how to run a service as a docker file to have it also run in k8s
Well the kubernetes API has all the necessary parts built in mostly, although sometimes you may want to install a custom resource which often comes with complex service installs.
But I think the biggest strength of kubernetes is all the foss projects that are available for it. Specifically external-dns, cert-manager, and istio. These are separate projects and will have to be installed after the cluster is up.
You can also look at the cloud native computing foundation’s list of projects. It’s a good list of things that work well.
Caution, not all cloud providers support istio. I know that Google’s GKS doesn’t, they make you use their own fork of it
I would also recommend you avoid helm if possible as it obfuscates what the cluster is doing and might make learning harder. Try to just stick to using kubectl if possible.
I have heard good things about nomad too but I have yet to try it.
Didn’t know that the dreamcast version was superior. I’ll have to check that out.
I could be wrong but I don’t think that the decomp/recomp tools are available for Dreamcast the way they are for n64. Like if I want a game to run natively on Linux without an emulator whike doing things like raytracing then it seems like the n64 games would be where I’d have to start.
Unless there are decomp/recomp tools for the dreamcast?