Relatively speaking, games already were practically free in those countries to begin with, so it’s not like piracy would make a difference to the vendors.
Relatively speaking, games already were practically free in those countries to begin with, so it’s not like piracy would make a difference to the vendors.
Well, at least in terms of information security a lot of progress was made, you just don’t tend to hear anything about that. I’d say the 2010s was the time where all that was being put into place, actually.
That exciting early 2000s Internet was unbelievably shitty. Nearly every widely-used protocol was easily exploitable or had massive flaws, hardly any encryption being in place, bad password practices and very little security-awareness among users, very widespread malware, etc.
There’s definitely a lot of answers that are looking for a question out there, with lots of corporate greed in play, but I don’t think it’s quite as grim as you make it out to be.
Haha, that would be too obvious, come on now.
Thanks, I fed em all to the hogs:
Sorry, I’ll turn the mind control machine off now
Yep, they are.
There’s two major factions in today’s right wing, one pro, and one anti NATO. In the USA, they are represented by the Bush-Cheney, and Trump conservatives respectively.
I was involved with an Indie game that was priced at roughly $15. It literally sold for 10 cents in those regions with Steam’s recommended pricing, mainly due to the accelerating inflation, and within hours of release, 20% of the sales came from these regions because of people abusing VPN. The pricing was quickly adjusted before that percentage could grow any larger.
When people can just get a freshly released game at a 99.5% discount, you might as well not sell the game at all in those regions.