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Joined 7 months ago
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Cake day: April 3rd, 2024

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  • True, although that has happened with F/OSS as well (like with xz or the couple times people put Bitcoin miners into npm packages). In either case it’s a lot less likely than the software simply ceasing to be supported, becoming gradually incompatible with newer systems, and rotting away.

    Except, of course, that I can pick up the decade-old corpse of an open source project and try to make it work on modern systems, despite how painful it is to try to get a JavaFX application written for Java 7 and an ancient version of Gradle to even compile with a recent JDK. (And then finally give up and just run the last Windows release with its bundled JRE in Wine. But in theory I could’ve made it work!)


  • Note that this specifically talks about proprietary platforms. Locally-run proprietary freeware has entirely different potential issues, mostly centered around the developer stopping to maintain it. Locally-run F/OSS has similar issues, actually, but lessened by the fact that someone might later pick up the project and continue it.

    Admittedly, platforms are very common these days because the web is an easily accessible cross-platform GUI toolkit SaaS is more easily monetized.


  • Nope, they just become less predictable. Which is why in some parts of Germany you can’t build as much as a garden shed without having EOD check the land first. In the more heavily-bombed areas it’s not unusual to hear on the radio that you’re to avoid downtown today between 10 and 12 because they’re disarming a 500-pound bomb they found during roadwork.

    And yes, the fact that an unstable bomb capable of trashing a city block is mundane nicely illustrates war’s potential to fuck things up for generations.

    Japan might want to get that land under and around the airport checked. There might be some other surprises hidden down there.









  • I gotta agree here. Every game doesn’t feel the same if you don’t constrain yourself to the world of overhyped overmonetized AAA slop.

    In my library I have a game about running an alternate-history navy sitting next to one about being a scrapper in space. The next one over is about terraforming a planet with your own labor. Then there’s a pure-bred Igavania next to a quirky game about power washing.

    Sure, there are multiplayer titles in there as well but virtually none that even bother with anti-cheat bullshit because coop beats competitive in my opinion.

    (For the record, I do own overhyped AAA slop but it’s nowhere near the majority of what I play.)