Hiring people is a big risk. Anything you can do to mitigate that risk (evidence that you’re someone they should hire) will increase your chances of being hired exponentially.
That’s a great summary. Well said.
Hiring people is a big risk. Anything you can do to mitigate that risk (evidence that you’re someone they should hire) will increase your chances of being hired exponentially.
That’s a great summary. Well said.
Let your mentors know you’re looking for work, and how many hours you can work per week.
New programmers provide negative value, so there’s not a lot of demand.
I’m very good and studied hard, but my first couple of programming roles I got entirely because a mentor of mine recommended me to someone who took a chance on me.
Also keep adding code to your public GitHub. Two of my top developers today I originally hired directly away from their retail roles. One had a ton of academic coding experience and had just not yet landed the right job. The other was just getting started, but posted a ton of low quality homework code to GitHub so I could read it and know who I was hiring.
Edit: In contrast, one of my other top developers has one of the top CS degrees in the world. So that works too.
And more than one of my top developers have IT help desk experience. I have had excellent luck when hiring folks with IT Help Desk experience.
Edit 2: As someone else mentioned - your long term goal is to connect with an IT Recruiter that you trust, and work with them to get your resume, and GitHub, and/or binder full of code you wrote into shape. I’ve hired more than one candidate who admits the simply presented themselves exactly as their recruiter coached them to. And I’ve hired candidates I would have skipped, because their recruiter was someone I trust and they asked me to take a second look at a candidate who made a poor first impression.
Edit 3: Since this is for newbies, some information about recruiters: we pay the recruiter in addition to what we pay you. The recruiter’s typical pay for a rookie hire is around $50,000.00, if you stay for a full year. Half up front, in case you don’t stay.
A few things you should know about recruiters: they only need to make a few solid placements each year to earn a living. As a rookie, you’re the hardest to place, and the lowest layout when placed. But, programmers that are easy to place don’t move often, so recruiters may still have plenty of time for you.
The recruiter is probably mainly placing you the first time in hopes that you come back later when you’re worth big money. The initial payent is nice, but the real payment will be if/when you have 5 years experience and still work exclusively with them.
Hiring managers like me have recruiters we trust and reuse. If you can get recommended to a great recruiter, they will get you interviews at better places to work.
In contrast, there’s lots of mediocre recruiters out there. Don’t be afraid to switch to a new recruiter, if you have the opportunity, and your current recruiter isn’t getting you interviews.
I second the folks who recommended a Raspberry Pi and RetroPi variant. For no frills, just-start-playing, it can’t be beat.
Another option I haven’t seen mentioned yet, is Ubunutu with Steam. Thanks to the rising popularity of the SteamDeck, lots of great games run perfectly, with no fuss, under Steam on Ubuntu.
But again, with your target including a lot of retro games, a RetroPi is the smooth path. Most of your PS2 games will work fine with some fiddling. Your PS3 experience will be more bound by the current state of PS3 emulation, than by the power of the Raspberry Pi (though you should certainly plan to get the biggest supported model, and get a big cooling kit and overclock it.)
I’ve played various PS2 games with relatively little fuss on an overclocked Pi3 with a cooling kit.
For PS3 era games, I would just make the leap to Ubutnu and then just buy any that are Steam Deck Verified, through the Steam store. Some won’t be, but the ones that are should be a good time.
I, personally, don’t have the life spare cycles to mess with emulating unverified PS3 era games. PS2 era was still very hit and miss last time I bothered for an arcade machine build. I’m sure it’s doable, and might affect your hardware choice. Your best odds are probably Ubuntu, again - thanks to all the investment by Valve.
Pi has the power to do up through PS2 just fine, though last I checked the state of emulation for PS2 and PS3 wasn’t good yet, for the average hacker.
If this is your first time emulating, you’ll have a nicer time learning the ropes on RetroPi on an actual Raspberry Pi. Statistically, you’re not really giving anything up, because anything that doesn’t require insane levels of expertise and esoteric knowledge emulates perfectly on Pi.
Contrarily, is this isn’t your first emulation outing, or you’re down to go all-in down the rabbit hole; then build the whole PC around whatever you find emulates PS3 well, and the rest should be trivial to add.
What I think makes good programmers is having the ability to bash your head against your desk while debugging, but still walking away at the end of the day loving the job and problem solving.
Just quoting you for emphasis here, in case any of our newbies missed it. Well said!
I am, hopefully, exaggerating on the 11 count. I don’t know the exact number, and likely no one does - but it genuinely is shockingly small, considering how critical usability and accessibility are to everyday use of code.
Anyone can study the principles of usability and accessibility, but the number of experts we have really is far too few, and I suspect it’s is why we have so much reuse instead of innovation, right now.
Lots of other very pragmatic solutions also seem ridiculous.
Every problem is going to cost either clock cycles or highly skilled programmer time.
Currently, in the world, all eleven competent user interface element developers are occupied with more important tasks.
Until one of those eleven finds some extra free time, the rest of us get to slap electron into everything, and he thankful we can spread our atrocious CSS anti-talents to one more problem-space.
"When we decided to give the test to the development team (about 15 developers) — most of them got scores that were lower than our threshold (45%), despite them all being rock-solid developers. Also, there were some candidates who managed to get 95% and above — but would then just be absolutely awful during the interview — we would later discover that they were paying someone to complete the technical test on their behalf.
There is no substitute for taking the time to sit down and talk to someone."
That’s pretty good advice. Interesting read.
Yeah…We do it beacuse we’re cheapskate bastards, trying to get more than we’re willing to pay for.
Source: I worked for a cheapskate bastard, at one point.
there will be a drought of genuinely good talent in the industry.
You’re exactly right, and there’s actually already such a drought. We had this same conversation 15 years ago and it doesn’t feel like we’ve made much progress.
has to change imo, the path should become clearer than telling everyone to get 5 years of experience then come back when they’re ready.
Absolutely, it must change. We need to find ways to do better.
Lol. Nice.
In my decades doing this, I can honestly say I enjoyedboth times that happened for me. It was nice.
Ooh. This would make a great tradition, here. Count me in.
Edit: LibreOffice. Good call. Done.
I actually did this once…I swear there was a good reason. I promise it wasn’t anywhere that mattered.
Edit: I think it was a personal journal repo that I wanted daily versions of, but couldn’t be bothered to actually check in.
I was being more evil than that, saying that if one is gonna push direct to main
, might as well maximize the possible damage to everyone else’s branch.
Well that’s about half my commit messages that are going to be nonsense on weekends projects, now. Thank you!
Not with that attitude! /s
You forgot this --force
flag.
Yeah. I don’t know if the ‘follow’ piece does anything useful for anyone.
But as a professional developer, I have found that my GitHub account now prevents me from getting asked FizzBuzz at interviews. So whichever bit is causing that nonsense to stop, I hope they keep.
Those are both excellent points.