It works quite well so far. :D
And even though the graph is an interconnected mess, the clusters are still mostly distinguishable from each other. funnily enough, the video game articles blow their space out of proportion because of all the attachments. some of my video game articles tend to be asset or screenshot-heavy.
^ my vault after 10 months
makes me wonder why that is. priorities? uncleared questions in implementation strategy? or is the inner compiler structure of GCC just in a state that takes more time and effort to rewrite in order support something like modules? Like did GCC naturally have a greater implementation space distance to modules than MSVC and Clang had?
I generally wonder how much of that is a factor which decides which compiler gets which features first. If one compiler already does something very similar to feature X, it’s just a matter of a few code line changes, or in extreme cases different default compiler flags. contrast that to a complete rewrite of one of the core algorithms and/or data structures.