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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Hartman noted the company that made the 4D theater had never been asked to make wheelchair-accessible motion-simulated platforms before.

    “Before, when someone was in a wheelchair, they just sat and watched,” Hartman said. “We asked them to actually work with us to where we could put a wheelchair on a platform to where those people would have the same feeling. They had been around 30 years and no one had ever asked them to do it. Now they’re doing it, they’re saying, ‘Hey, we want to do this in other places now.’ That’s how it will start to really move forward.”

    What an amazing movement they’ve started. I love when someone’s passion infects others in a positive way to help others. And the ticket prices are actually super reasonable. Love that they make it free for those with disabilities. Outstanding.




  • Oh boy I have a few:

    PC
    Another Lifeless Planet (and me with no beer) was fantastic for a text adventure.
    Testdrive pushed graphics hard
    Wolfenstein 3D was incredible at the time being surpassed by Doom then Quake.
    Day of the Tentacle for its high quality cartoon animation opening sequence.
    Unreal on a Voodoo graphics card was something else.
    HL2 of course with its physics (ragdoll) engine and jump in polygons.
    Doom 3 for its advance in polygon count again.

    NES
    Super Mario 3 was a leap believe it or not. Blew people away back then.
    Battletoads had huge sprites which wasn’t a NES thing until they did it.

    SNES
    Fzero and Mode-7 graphics
    Donkey Kong Country, its CG was nuts at the time
    FFVI’s snowfield theatrics
    Starfox

    Sega
    Earthworm Jim had a great art style and pushed edgy games
    Another World/Out of this World for that opening and style was amazing and still holds up!

    N64
    Super Mario 64 Japanese demo at Babbages in a mall before the US demos came out. That was mind blowingly smooth.
    Waverace 64 for its water effects.
    Ocarina of Time for its cinematic 3D story telling and fun gameplay.

    Neogeo
    Metal Slug was incredible in the arcade for all the sprites moving on screen and action. So much fun still to this day.

    PlayStation
    Resident Evil was incredible for the atmosphere.
    Tomb Raider for more detailed 3D environments.
    Warhawk also stood out for its great use of the analog dual joysticks.
    FFVII for its cinematic story telling and FMVs.
    Wipeout for its fast paced racing and great OST.
    Grand Turismo for its photo realism simulation and physics.

    Dreamcast
    Seeing the demo of Sonic Adventure blew my mind since it was so fast and colorful. The whale jumping after Sonic as you raced away was burned into my brain.

    Gamecube
    Wind Waker, still love that art style and loved the exploration that was enabled by sailing the sea. Didn’t feel that again till BoTW.

    Wii
    Super Mario Galaxy for its outstanding OST and gameplay.

    Playstation 2
    Grand Turismo 3
    Little Big Planet had incredible art direction and unique play style

    Wii U/Switch
    Breath of the Wild. What an intro to a new world! They absolutely pushed the hardware to the limits on the Wii U.










  • Important bit:

    In experiments on postmortem human brain tissue donated from patients with Alzheimer’s disease, dementia with Lewy bodies, and Pick’s disease (a form of frontotemporal dementia), the novel antibody medicine not only cleared away tau tangles but also stopped the release of ‘tau seeds’, which travel via connected neurons to tangle up proteins in other parts of the brain.

    Many open questions remain, including whether this treatment delivered intranasally in humans will allow penetration of the antibody in effective doses throughout our much larger brains and whether there are any potentially dangerous side effects like inflammation, which is a concern in all of the amyloid-directed immunotherapy trials," write Meftah, Durrant, and Spires-Jones.