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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Of course he is.

    It’s really a very simple calculus - any deal is going to include a timeline for Israel’s withdrawal from Gaza, and if Netanyahu signs off on a deal that includes a withdrawal from Gaza, the hard right assholes are going to turn on him. And if the hard right assholes turn on him, he’s not going to be able to hold onto the office. And if he doesn’t hold onto the office, he’s likely going to jail, because he’s not just a psychopathic piece of shit, but a grotesquely corrupt psychopathic piece of shit.

    And that’s really the whole deal right there - tens and potentially hundreds of thousands of people are dying and millions of people are displaced all so that one grotesquely corrupt psychopathic piece of shit can evade justice.







  • Mmm… yes and no.

    College towns are more lively and interesting, and notably more likely to have cultural things that similar-sized other towns don’t have - bookstores, galleries, music venues, museums and the like. That’s appealing.

    But there’s a downside to living in a college town as a non-student. The town is mostly geared toward serving the students, and that can get tiresome, since it’s near certain that some significant number of the students are going to be… well… assholes.

    Someone elsewhere in the thread mentioned tourist towns and their similar appeal, and I’d agree. But with the exact same proviso.






  • Likely controversially, I’d say Portal.

    Yes - the sense of exploration and discovery in Portal 2 is a good thing, but the puzzles, which are necessarily a central part of the game, are IMO much less engaging than the ones in the original.

    The thing to me is that the Portal 2 puzzles are more complex and involve more tools, which actually makes them much less of a challenge and thus more of just a pointless chore.

    In the first one, I had to think creatively. I just had a room and a small set of tools and had to figure things out. There were some hints - ledges to jump off of and such - but the solutions were still complex, and complex through the creative combination of a handful of simple elements, which is exactly what makes a good puzzle

    In the second one though, there were many more and more specialized elements to the puzzles, and that meant that most of the time I could do it without even having to think much. I’d just go into a room, take this new item that’s obviously meant to be used in some particular way and use it in the spot that was obviously set aside for it’s use, then take the next item that can only be used in one particular way and use it in the place obviously set aside for it’s use, and keep moving around the room that way until it was all assembled, then just trigger it and be done with it and go on to the next one. And that was disappointing.

    Portal 2 is a good game. I just think that, all in all, the first one was better.