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Cake day: July 13th, 2023

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  • Declarative, functional code is by definition much closer to ai prompts than any imperative code. Businesses are just scared of functional programming because they think that by adopting oop then can make developers interchangeable, the reality is that encapsulation is almost never implemented in a proper way and we should be instead focusing on languages that enforce better systems over slamming oop into everything.

    Hell, almost every modern developer agrees that inheritance is just bad and many frown upon polymorphic code as well.

    So if we can’t properly encapsulate, we don’t want inheritance or polymorphism, we don’t want to modify state, what are we even doing with oop?




  • This is a bad outlook, there are plenty of low risk investment strategies that are meant as income generation, and it’s generally what you should switch to as you start needing to cash in on your savings, these are things like laddered tbills and dividend stocks.

    You can go slightly riskier doing things like wheeling options if your tolerance is higher.

    Investment profiles differ for a reason and the term of the investment is just part of the strategy.

    I should add that ‘buy and hold’ does not make something not a gamble.

    If I told you I bought a random crypto currency or penny stock with no future or fundamentals and plan to hold on to it for 10 years because I just know it’s gonna hit big, would you not consider that a gamble?





  • Takumidesh@lemmy.worldtoSelfhosted@lemmy.worldFully Virtualized Gaming Server?
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    5 months ago

    Right, but who has the resources to rent compute with multiple GPUs, this is a gaming setup, not office work, and the op was talking about racking it.

    All of those services offer an inferior experience to being at the hardware, it’s just not the same experience. Seriously, try it with multiple 1440p 144hz displays, it just doesn’t happen work out well, you are getting a compromised product for a higher cost. You need a good GPU (or at least a way to decode multiple hvec streams) in in the client, and so, you can run a standard thin client.

    ‘low latency’ is a near native experience, I’m talking, you sit down at your desk and it feels like you are at your computer(as to say, multiple monitors, hdr, USB swapping, Bluetooth, audio, etc, all working seamlessly without noticeably diminished quality), anything less isn’t worth it, since you can just, use your computer like normal.



  • Can this solution deliver 3+ streams of high resolution (1440p or higher and 144fps) low latency video with no artifacting and near native performance and responsiveness?

    Gaming has a high requirement for high fidelity and low latency I/O, no one wants to spend all this money on racks and thin clients, the then get laggy windows and scrolling, artifacts, video compression, and low resolution.

    That’s the problem at hand with a gaming server, if you want to replace a gaming desktop with a vm in a rack, you need to actually get the I/O to the user somehow, either through dedicated cables from the rack, fiber, or networking, the first is impractical, it involves potentially 100ft long runs of multiple display port, HDMI, USB, etc, and is very rigid in its application, the second is very expensive, shooting the price up to thousands of dollars per seat for display port/USB over fiber extenders, and the third option I have yet to see a vnc/remote solution that can deliver near native video performance.

    I should reiterate, the op wants to do fidelity sensitive tasks, like video editing, they don’t just need to work on a spreadsheet.


  • Takumidesh@lemmy.worldtoSelfhosted@lemmy.worldFully Virtualized Gaming Server?
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    5 months ago

    None of the presented solutions cover the aspect of being in a different place than the rack, the same network is fine, but at a minimum a different room.

    How do you deliver high resolution (e.g. 1440p, 144 fps) to multiple monitors with low latency over a network? I haven’t seen anything like that accomplished without running fiber from the host.

    Eventually, your thin client will need too much power anyway, making the costs rise a lot. It makes sense in an office where you have 500 seats and you can load balance resources.

    If someone can show me a multi seat gaming server that has native remote performance (as in you drag windows around in 144 fps, not the standard artifacty high latency behavior of vnc) I’ll eat a shoe.