Oh I’m sure they can justify spending the time porting the game. I just can’t blame them for not doing so when Apple’s policy is to not give a shit.
Oh I’m sure they can justify spending the time porting the game. I just can’t blame them for not doing so when Apple’s policy is to not give a shit.
Yes, but it’s highly unlikely they can reuse that effort. TF2 uses an older version of source, so you either end up having to update everything to a newer version or redo all the effort you’ve already put in to porting source, but for an older version. Now multiply that by the number of source games.
I can see how you might come to that conclusion, but porting to 64bit is way more involved than it may seem. x86-64 is different enough to x86 that you’re basically porting to a new architecture: all your assembly will break just like it would porting to arm. On top of that all your sizes have changed and caused all sorts of bugs, for instance: long
is 4 bytes under 32 bit on all platforms, but it’s 8 bytes on macOS & Linux and 4 bytes on Windows under 64 bit.
It’s mind boggling that Apple would drop 32bit support. Adding 64 bit support can be a lot of effort, especially on older code bases, and there’s a whole bunch of games that’ll never receive updates again. You could’ve had arm32 support, with the ability to run any x86 games.
They’re handing out magic beans with the selling point being that they can’t take them away from you once you get them.
And that’s not even true in any practical sense. If reddit decides that the token in your crypto wallet is invalid, then it’ll stop working on reddit. And since they’re the only issuer every possible use is going to be tied to reddit in some sense.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.