Fair enough. I guess I felt it was the wrong platform for it and that it would have had better use on something akin to a psvita.
Fair enough. I guess I felt it was the wrong platform for it and that it would have had better use on something akin to a psvita.
The resolution and blurriness was the biggest issue for me and what gave me a headache. I loved my 3ds but I didn’t really have a use for it on that platform. Also the fact that it was optional meant no developer could actually make it useful as a game mechanic
Cool tech, but wrong platform. It gave people headaches and it halfed the effective resolution of an already low resolution screen. I think it would have worked better if the hardware running it could handle rendering two 3d scenes.
Jerking it is fine, but just like any coping mechanism, you can abuse it and get addicted to it, then it becomes a problem.
If you’re doomscrolling porn, for example, then maybe it is having a negative effect on you.
I think you misunderstood me, I meant that most games will handle the bullet simulation on the server, but you no longer have to pre aim because of lag compensation.
This is still the case for most games. Games have just gotten better lag compensation methods.
I have to say this is the first time I have seen anyone recommend f# for game dev, let alone godot.
We haven’t had AR15s for 200 years. The real answer though is more likely cultural, because there are plenty of countries with permissive gun laws who have much lower rates of gun homicide than the US.
How do you mean? I eat soy products and I’ve never had anyone mention race as a reason for avoiding soy products.
I never tried the virtual boy titles on 3ds, sounds like I missed out