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Cake day: June 16th, 2023

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  • In the WWI scenario, Russia was able to have a reprieve because the central powers had other things to do. So “appeasement” worked at least in the scenario where the opposition has multiple other fronts to contend with, and also when that would-be opponent ultimately lost. WWI was a lot more “gray area” so it’s hard to say what would have happened if the central powers prevailed, whether they would have decided to expand into Russia or not care enough to press that front.

    For the opposite experience for Russia, see WWII where they started off with appeasing Germany and then got invaded two years later.

    But again, the WWI Russian experience of maybe fighting in a conflict where they didn’t actually have a horse in the race doesn’t apply here, where the combatants are Ukranians, who have no option offered of just being left alone for the sake of peace. We don’t have US military being ordered to go in to fight and die in that conflict.


  • Because the US is frequently not justified and has the history of being the warmonger, so they are often unjustified. That says nothing about the Ukrainian situation though, where a well established independent nation was subject to a military invasion. There isn’t significant “gray area” to find in this scenario.

    There are justified US military operations in more recent history but those aren’t useful as an example either. Because the prospect of someone actually “caving” to invasion is a rare situation, and we do have to go back 70 years to cite an example of what happens when major powers try the “let the dictator win without resistance” strategy. The major powers learned something in the 1930s and have not repeated that behavior.


  • I’d say Russia was pro-war, you have to be to initiate an unprompted offensive war. The US in the second Iraq War was pretty solidly “pro-war”, as they went in without provocation and the justification of “WMD” was revealed to be wrong (mistaken at best, probably fabricated). These are scenarios where the aggressor has a choice between peaceful status quo and violence and chooses violence.

    If you have the violence brought to you, then I think it’s weird to characterize self-defense as “pro-war” or “being a war hawk”. One may rationalize that Pacifism means in favor of rolling over for any abuse, but I think it’s wrong to characterize any willingness to employ violence to protect oneself as “pro-war”.

    For example, I haven’t thrown a punch in decades, I don’t want to throw a punch and I’ll avoid doing so if there’s a sane alternative. However when someone did come up to me one time and start hitting me on the head with something, I absolutely was not just going to take the beating and fought back.


  • I remember when Russia did go in, briefly Fox News was full of editorializing that Russia should get to have Ukraine. They at least tried to got full on pro-Russia when they thought the narrative might fly and Ukraine was going to just get conquered in a week or so. Clearly they were trying to set things up for blithe acceptance for what Russia had done and for the world to move on (until next time).

    I think that between the prolonged conflict and the fact that their boomer audience actually may still be inclined to remember their cold war feelings that this won’t fly, that they backed off to less aggressively calling for complete Russian victory. But as seen here, there’s still a theme of making it clear that you’re ok with whatever outcome, leaning toward “but should we spend our money?” to undermine things rather than calling for a pro-russia outcome outright.


  • This was a reply to your stance, not a rejection of your definition of pacifism. Your comment didn’t claim anything about the definition of pacifism, and neither did mine.

    Now maybe you meant my other comment, where you responded to someone asserting being a pacifist is actually “pro-war”. In which case I also did not speak one way or another on your definition of pacifism, but your characterization of people supporting self-defense as being “pro-war”.



  • To be unwavering anti-war including defensive wars, is appeasement, and WWII is a demonstration of exactly where that leads. Even if you ignore all the combat related deaths, millions were still just butchered by the nazis in non-combat situations, and that number would have been even more if no one stood up to counter. The reluctance to forceful resistance resulted in more deaths including innocent non-combatants. Problem is in reality, if all the ‘good’ folks are anti-war, then the one asshole who is pro-offensive war conquers all. Being highly skeptical of war, especially offensive war I can see, but to stand aside as evil just takes and takes is too far.

    Further, it’s not our blood to commit, it’s the Ukrainians. We are supplying but it’s their skin in the game, not our forces. It’s their choice to make and we are supporting that decision in the face of a completely unjustified invasion. This is distinct from Iraq and Afghanistan, where we went in with our own forces to unilaterally try to force our desired reality on a sovereign nation. If Ukraine decided to give in, we would not stand in the way, even if we were disappointed in the result.

    Also, the only reason the goalposts moved to ‘a couple of provinces’ is that Russia was stopped when they tried to just take the whole thing. If Russia had just rolled in to easy three day victory, then the goalposts would have moved to have even more Russian expansion (as happened in WWII with Germany).






  • Don’t know about “expect”, but at the time there seemed to be popular hope that with the collapse of USSR they would get some of that sweet western prosperity. When that did not come to pass even when by all accounts the Russian government of that time was trying to lean into normalized relations with the west, then some “the west still keeps us down” narrative is unsurprising. It was in the midst of continued economic struggle that Putin came along and started reasserting a more nationalistic philosophy in Russia.

    While it might not have been reasonable to expect, in retrospect it might have been in NATO’s best interest to be more proactive in helping Russia during that window where they were actually friendly. They might have managed to avert Putin’s rise to power.



  • I think turn based is fine and in fact I like. However, when no one has a turn it’s annoying to sit around while nothing happens as the timer keeps ticking. Also, to make it “active”, the turn timer doesn’t stop when you hit the menu. If you delay your action the enemy may get to take their turn, just because you neglected to navigate the menu. I think ATB is actually the worst of both worlds, would prefer either turn based or action RPG rather than being forced to navigate a menu in some facsimile of ‘real time’.

    Where FF7 kind of went south from a gameplay perspective compared to 6 was that in 6, summons were a brief flash. In FF7, by contrast, for example Knights of the round would “treat” you to an 80 second spectacle, which was cool the first couple of times, but then just a tedious waste of time. Generally rinse and repeat this for any action that was pretty quick in FF6 and before but a slow spectacle in FF7, with no real option to speed up those animations you had already seen a dozen times that wore out their welcome long ago. Just like that stupid chest opening in OOT.

    Anyway, I did enjoy FF7, but the “game” half was kind of iffy.


  • Thing is those criticisms also mostly apply to FF7.

    Disconnect between combat and exploration? I see that for Zelda, but ff7 goes harder, with a random encounter jolting you into a different game engine for combat.

    To much time in combat waiting while nothing happens? FF7 battle system is mostly waiting for turns to come to with lots of dead time.

    Exploration largely locked to narrative allowing it? Yeah, FF7 had that too, with rare optional destinations a very prescribed order and forced stops. It opens up late in the game.

    The video generally laments that OOT was more a playable story than an organic gameplay experience, and FF7 can be characterized the same way. Which can be enjoyable, but it can be a bit annoying when the game half of things is awkward and bogs things down a bit. Particularly if you are getting subjected to repeated “spectacle” (the slow opening of chests in oot, the battle swirl, camera swoops, and oh man the summons in ff7…)

    They both hit some rough growing pains in the industry. OOT went all in on 3D before designers really got a good idea on how to manage that. FF7 had so much opportunity for spectacle open up that they sometimes let that get in the way. Also the generally untextured characters with three design variations that are vastly different (field, battle, and pre rendered) as that team try to find their footing with visual design in a 3d market.