Aww, was hoping for some insight on global variable initialization order. It’s something I’ve been curious about how different vendors order things with linking.
Aww, was hoping for some insight on global variable initialization order. It’s something I’ve been curious about how different vendors order things with linking.
I don’t disagree at all there, however there’s an absolute glut of websites showing the bad way of doing things. For a person brand new to C++ though, I find it generally important to make a distinction, so one doesn’t pick up the first thing seen and learn bad habits.
C++ is great with many things, but a consistent build system is Definitely not one of them. Additionally to note, when doing CMake stuff, it’s generally best to stick to the modern way of doing things (targets, rather than a slew of global properties); it ends up being a lot easier to develop as projects grow and other dependencies are added.
I don’t have the source with me, but I recall a paper about listening to various languages under different signal/ noise thresholds. If I recall correctly, languages like German that have multiple declensions were about to better able to parse noisy samples because of the redundant information. Sorry for not having the source off hand though.
I’d be curious to know what the difference in generated assembly was between the two. Would this affect things in a program without virtual classes?