• 2 Posts
  • 21 Comments
Joined 1 year ago
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Cake day: June 18th, 2023

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  • Cloud is way worse than server in my experience. Server was only bad because it was usually configured poorly and IT would never give admins to anyone who actually needed it. Cloud is bad because it’s slow as hell and can’t be configured correctly because the ability to configure it correctly has been sitting in “Gathering Interest” on Atlassian’s issue tracker for two years despite thousands of votes and comments.







  • I have over a decade of professional C++ experience.

    • Most of my fellow developers are still wrapping their heads around C++11.
    • I’ve never used cmake and have no idea how, it’s always been something custom or something generated by an IDE (usually VS, not vscode, I’m talking about the gigantic purple monster).
    • Download source or even binaries and check 'em in. I had never even heard of package management until I started working with other languages more.

    Some of these situations are probably better outside of my industry (gamedev).













  • Did you mean to link a different article? This one doesn’t mention RTO at all, just mandatory copy elision and it only shows examples of how moving temporaries is unnecessary (which I was saying should be obvious).

    The fact that moving local variables when returning is bad thanks to RTO is a lot less obvious so that’s definitely a useful tip for devs who are still getting the hang of move semantics.