I just want to note that “Implement Unity” includes the substep of “use C# to generate C++”.
I just want to note that “Implement Unity” includes the substep of “use C# to generate C++”.
Cloud is way worse than server in my experience. Server was only bad because it was usually configured poorly and IT would never give admins to anyone who actually needed it. Cloud is bad because it’s slow as hell and can’t be configured correctly because the ability to configure it correctly has been sitting in “Gathering Interest” on Atlassian’s issue tracker for two years despite thousands of votes and comments.
There’s still Jira Data Center but nobody wants to pay extra for it so instead we have to deal the the garbage that is Cloud.
She’s not normally like this
If there’s no situational cause for this change in behavior, there’s a chance she’s experiencing paranoia from an undiagnosed mental health condition. Look up the signs of mania (bipolar disorder), borderline personality disorder, and schizophrenia. If it looks like it might be one of those then you need consult professionals and family because it’s not something you’re going to be able to help her with on your own with advice from Internet strangers.
Take care of yourself, of she continues to behave abusively you need to get away whether this behavior comes from untreated illness or not.
There aren’t any meetings that are part of Agile. The point of Agile is that you’re supposed to let teams self-organize and define their own process through iteration but managers hate that so they issue a top-down mandate to implement the Scrum process without allowing anyone outside of management to change it in any way and call it “Agile”.
It will be funny when all the LLMs start posting it in their responses at least.
Like I said, game development. For example, I know Unreal’s build system pretty well and that’s a bunch of batch files, C#, and nmake that gets generated automatically.
I have over a decade of professional C++ experience.
Some of these situations are probably better outside of my industry (gamedev).
That’s so cool, I love it!
A lot of projects don’t use it or forget to update it for multiple versions so you probably aren’t missing much.
Welcome… to Nightvale
Me: it’s never good to work late
Also me: I know I was supposed to go home an hour ago but I’m so close to fixing this bug
If coders are good AND know the project
Those are some pretty big ifs.
I should write some documentation so I don’t have to remember which memes have already been posted here.
This is a disaster waiting to happen, especially when reputable mushroom books look like this
Not much there yet but there’s also !Advent_of_code@programming.dev
The academic view here is also ignoring the improved UX you get by being able to tell a user immediately if they’ve failed to fully type out email address which could happen for any number of reasons (another application stealing focus after they started typing, hitting tab by accident, certain kinds of typos, etc.).
Did you mean to link a different article? This one doesn’t mention RTO at all, just mandatory copy elision and it only shows examples of how moving temporaries is unnecessary (which I was saying should be obvious).
The fact that moving local variables when returning is bad thanks to RTO is a lot less obvious so that’s definitely a useful tip for devs who are still getting the hang of move semantics.
I don’t think that that’s true. I mean std::move only cast objects to rvalue references, and temporaries are already that.
I know, this article is telling you why you shouldn’t move temporaries and I’m questioning why anyone would think they need to move temporaries in the first place.
I thought the point of this instance was to try and start a decent one here.