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Joined 1 year ago
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Cake day: July 22nd, 2023

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  • To add to that last point, I worked for a company (at retail) that claimed to know that keeping customers was cheaper than getting new ones, and corporate even implemented a policy where the clerks on the floor had up to $100 to keep a customer happy. I never once saw that $100 used, and the one time I tried to keep a customer (who had just spent $3000) happy, management refused to let him return a crap $100 printer because he didn’t have the manual in the box. He had left it at home, and was glad to bring it in next time he was in. Nope. And that incident was within a week of implementing that system.

    So even when a company understands that point, it’s still really hard to make good on it at the levels that it can matter.


  • Well, I’ll give it a shot.

    Part of it is that they can’t know the point that someone is willing to stay vs leave, and they’re always optimizing for that point. Saving money is always the goal for expenses in a company.

    Part of it is that they have a budget that they can’t exceed. Sometimes a person is overqualified for the job, and the job simply can’t afford them. Sometimes that person will stay far longer than they should, when they could get paid much better elsewhere, and sometimes they choose to move when they’re only slightly underpaid for their skills.

    Part of it is that there is more to a job than money. Being comfortable, un-stressed, and generally happy is more important at some point than more money. The company tries to balance these things, as it’s often cheaper to relieve or prevent stress than pay someone to put up with it.

    In the end, it’s super complicated, but all about money, on both sides.





  • To expand upon that, I had something similar to the OP’s setup at one point, and I found things worked a lot better when the files could be moved on the same volume, rather than appearing as separate volumes (because they were mounted separately). I ended up re-engineering my whole setup for that and it’s much faster now.

    As for duplicates… I assume this is so you can continue seeding after the file has been moved? I can’t think of anything that would fit the bill for that off the top of my head. Ideally, I think you’d want QBT to just start serving from the new location instead, though I admit hard links does sound like a solution that could work.

    And after Googling, it seems like it already does hard links for torrents for this exact reason. I think if you just map /media (and drop the 2 maps you have after that) things will work like you want.







  • If you’re only watching on 1 TV, I don’t think there’s any reason to keep them a separate 4k library. And if your server can handle transcoding easily, there’s still not much reason.

    If you have an often-used second (or third, etc) TV with lower resolution and your server doesn’t handle transcoding well, then it’s probably worth keeping them separate.

    I’ve also started to disagree with the guide about file size. I don’t think I can tell the difference, and I’m not trying to preserve media for the future. So long as the video has the features I want, I think just about any file size is fine.






  • Even if you release multiple times every day, refusing to release on Friday still makes sense. It’s not about expecting bugs, it’s about guaranteeing that your devs’ time is their own. If you aren’t okay with paying your devs for time they spend dealing with their own problems at home (without charging them their PTO time for it!) then you shouldn’t be okay with making them work on weekends, no matter how rare it is.


  • I voted you up, but this is tough. I write tests at work when they’ll help me, but nobody else maintains or creates them. Except for the tests that the boss created and insists that everyone run.

    I haven’t pushed terribly hard for my tests, but it’s pretty obvious that I wouldn’t get any traction if I did, and I’m picking my battles.

    So while I agree with “write your tests anyhow”, it’s a lot harder than it sounds, and a lot less successful than a proper testing strategy that’s embraced by the team.