The Weeping Angels apparently originated with Steven Moffat seeing a statue of a weeping angel in a structure in a cemetery and returning later to find out it was gone. At least according to this RadioTimes article. They first appeared in 2007 in the episode Blink.
I am wondering if this mechanic has been done before though?
It’s become quite common in the indie horror scene.
In the 2007 video game Sherlock Holmes: Nemesis Watson would not move if in the player’s view but would teleport behind the protagonist when given the opportunity. A video of it can be found here.
Considering this could be an easy place holder for developers or a way to get around programming walking animations all together I’m surprised no one took the idea and ran with it before then.
All that said it could have been used in books or movies. Maybe a twist on some other vision-centric myth like Medusa or Orpheus and Eurydice?
That Wikipedia link doesn’t actually go to an article
It does in the web version. :/ Which client are you using?
For me in Jerboa the closing parenthesis is not included in the link, so when clicked it can’t find that article. This should work:
[Statues (game)](https://en.m.wikipedia.org/wiki/Statues_(game))
testing: Statues (game)
edit: yep, works
Thanks! Annoying behavior of web client. If it wasn’t stored as a link, it shouldn’t render it as one.
Yup, that was the issue! I can see it now lol I’m on Jerboa too
Neither of the links work for me. The closing parenthesis still missing on both. I’m on Sync for Lemmy.
Neither link is working for me in Mlem
Perhaps one’s supposed to escape them with backslashes like so
[Statues (game)](https://en.m.wikipedia.org/wiki/Statues_\(game\))
Statues (game)
edit: This still works for me,should have thought of it sooner…
That one did work in Mlem
There we go! Thanks
Works fine for me on Boost