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Pre-aiming hitscan is an ancient workaround by players for bad networking. Lag compensation fixes that. This basic problem has been overcome long time ago and is not present anymore in “most games”.
Pre-aiming projectiles is a basic fps weapon mechanic but has nothing to do with networking. However, it might be influenced by the networking logic by e.g. by increasing or decreasing a delay after shooting to compensate for certain ping values. This depends on the engine the game implements.
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That would be great!
Didn’t they choose art pieces which were protected by a glass window anyways? Getting so much attention with so little damage seems like a good move to be honest.
The awareness for this fact needs to be much higher.
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